Mechanics
Last updated
Last updated
This guide explains all the mechanics and click actions available in EasyBrushes.
Click actions define how a brush responds to different types of clicks. Each brush can have different actions for different click types.
left_click
Normal left click
Single block placement
right_click
Normal right click
Rectangular selection
shift_left_click
Shift + left click
Elliptical selection
shift_right_click
Shift + right click
Execute commands
Use these to define what the is.
Console Commands
Format: [console] command here
Runs with console permissions
Supports placeholders
Can affect any player
Full permission access
Message Commands
Format: [message] message here <delay=ticks>
Sends messages to player
Supports color codes
Optional delay in ticks
Perfect for feedback
Size Limits
Preview System
Controls which faces blocks can be plainted on:
ALL: Any face
WALL: Only vertical faces (N,S,E,W)
FLOOR: Only upward faces
CEILING: Only downward faces
Define which blocks can be painted on:
Define which blocks can be used as "paint":
Here's a complete example showing all mechanics:
Selection size affects performance
Preview updates use resources
Command execution has delay
Particle effects cost CPU
Display entities use memory
Limit selection sizes
Use appropriate modes
Optimize command usage
Balance visual effects
Consider server load