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On this page
  • Click Actions
  • Command System
  • Block Placement Rules
  • Complete Example
  • Technical Details
  1. Features

Mechanics

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Last updated 3 months ago

This guide explains all the mechanics and click actions available in EasyBrushes.

Click Actions

Click actions define how a brush responds to different types of clicks. Each brush can have different actions for different click types.

Available Click Types

Click Type
Description
Example Usage

left_click

Normal left click

Single block placement

right_click

Normal right click

Rectangular selection

shift_left_click

Shift + left click

Elliptical selection

shift_right_click

Shift + right click

Execute commands

Use these to define what the is.

Command System

Command Types

Console Commands

  • Format: [console] command here

  • Runs with console permissions

  • Supports placeholders

  • Can affect any player

  • Full permission access

mechanics:
  commands:
    - '[console] give %player% diamond'
    - '[console] effect give %player% speed 30 2'

Message Commands

  • Format: [message] message here <delay=ticks>

  • Sends messages to player

  • Supports color codes

  • Optional delay in ticks

  • Perfect for feedback

mechanics:
  commands:
    - '[message] &aBlock placed! <delay=20>'
    - '[message] &eReady for next action!'

Selection Properties

Size Limits

brush:
  max_blocks_per_action: 1000  # Maximum blocks per selection

Preview System

brush:
  glow:
    size: "SHOWN"  # Preview size
    update_rate: 1  # Update frequency

Block Placement Rules

Placement Sides

Controls which faces blocks can be plainted on:

placeable_sides: ALL  # ALL, WALL, FLOOR, CEILING
  • ALL: Any face

  • WALL: Only vertical faces (N,S,E,W)

  • FLOOR: Only upward faces

  • CEILING: Only downward faces

Placement Targets

Define which blocks can be painted on:

placeable_on: ALL  # ALL or SPECIFIC
placeable_blocks:
  stone:
    material: STONE
    permission: all

Placeable Blocks

Define which blocks can be used as "paint":

available_blocks:
  stone:
    material: STONE
    permission: all

Complete Example

Here's a complete example showing all mechanics:

brushes:
  advanced_brush:
    itemname: '&6&lAdvanced Brush'
    material: BLAZE_ROD
    mechanics:
      click_actions:
        left_click: SINGLE
        right_click: RECTANGULAR
        shift_left_click: ELLIPSE
        shift_right_click: CONSOLE
      commands:
        - '[console] effect give %player% speed 10 2'
        - '[message] &aActivated! <delay=20>'
        - '[message] &eSpeed boost applied! <delay=40>'
    placeable_on: ALL
    placeable_sides: ALL
    glow: true
    durability_use: 1
    particle: true

Technical Details

Performance Impact

  • Selection size affects performance

  • Preview updates use resources

  • Command execution has delay

  • Particle effects cost CPU

  • Display entities use memory

Best Practices

  1. Limit selection sizes

  2. Use appropriate modes

  3. Optimize command usage

  4. Balance visual effects

  5. Consider server load

Action